Blitz und Turbo
Digital Experiences
Concept + Strategy
The adventure teaches the rules of the road in a playful way: a built-in quiz covers topics such as cycling safely in traffic, right of way and keeping your distance.
Art Direction & Animation by Tobias Fluck
Services
Concept, game design, development

Ready for adventure on two wheels?
Fancy discovering the lightning-fast world of “Blitz und Turbo”? Whizz through exciting levels, master the challenges and dive into the adventure.
Play now!

The game’s technical backbone
Under the bonnet, the app runs on a headless architecture: the 3D world was built with Three.js, and the levels are assembled from modular Figma components. A Laravel-based admin panel lets the team manage the content and talks to the frontend via an API.
Modular level design
For the level design, we built a component-based system in Figma. It opens up endless possibilities for creative level building – and guarantees endless fun.


Colour logic
Every road component pairs a visual layout with a colour-coded logic layer.
Full design power
The game’s distinctive look was created together with Tobias Fluck. “Blitz und Turbo” shine with charm and action, while the varied levels make the game a real eye-catcher.






Autonomous road users
The logic layer lays the foundation for the traffic rules. The cars are autonomous road users: each follows its own route and sticks dutifully to the rules. Whatever you do, don’t cut them off – or it’s crash, bang, wallop!







Premiere for “Blitz und Turbo”
The game had its public debut at Cycle Week at the end of May – and it was a big hit. Young and old alike pedalled away digitally and puzzled their way through the traffic questions.




“Blitz und Turbo” in your hands
A good game deserves its own controller – in the striking “Blitz und Turbo” look, of course, with matching control panels. A little souvenir of a sssensational project.














